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In both games, the player can also find Baggage Handlers driven by Security Guards traveling along a predetermined route within the tarmac area.ĮIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami, and the airport's logo is quite obviously based on MIA's logo the airport is situated on its own peninsula in the southwest of the city. In addition, no controllable aircraft can be found within the airport in GTA Vice City while GTA Vice City Stories' rendition of the airport spawns a Maverick, Sparrow, Hunter and a Biplane after completion of certain missions. The tarmac, predictably, is occupied by non-interactive passengers plane and private jets, while the former may also be seen taking off and landing at the airport's runways. The airport tarmac itself is largely non-interactive. The tarmac area at dusk as viewed northwards in GTA Vice City. Terminal, as well as a long term car park, next to Vice City Transport Police headquarters. The third terminal is the Freight and Cargo Terminal, south east of both terminals in 1984, the setting for GTA Vice City Stories, however, there is no clear sign the Freight and Cargo Terminal exists. Both passenger terminals are separated by lawns and a short term car park.
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The southern terminal is also distinctive in that the player can easily enter the building and explore its spacious interior, the only airport to feature a normally accessible interior however, the only access points to the terminal building are equipped with metal detectors that automatically leave the player's weapons, if any, outside whenever the player enters the building.
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